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NGC模拟器 Dolphin SVN 418 发布

来源: 作者: 时间:2008-09-01 点击:

NGC模拟器 Dolphin SVN 418 版本。 gigaherz源码提供,自己编译生成的。64位版本的速度有提升,生化1部分场景有流畅的感觉了(2楼有测试图)。已经可以使用即时存档功能,不过还不稳定有时好用,有时不好用(能存不能读),所以游戏时用记忆卡存档是必要的。存档文件个头也够大,每个存档有50MB左右。

下图中红线圈起的地方不要打钩,这样支持热键存档,读档(钩了的话,能存不能读,也不能用热键)


新版变动信息中文:http://bbs.emu-zone.org/newbbs/thread-553728-1-1.html
模拟器作弊器 EMU-CHEAT 对应的最新基地址及其金手指: http://bbs.emu-zone.org/newbbs/thread-562184-1-1.html

新版变动如下:
r418  Added code to display the first icon (I tried to display it animated, but failed). It still uses just one imagelist, so I had to "expand" the icons to 96x32 (adding transparent pixels to the right). Sorry I don't know how to do this better and it's 4am.
r417  Fixed display of banners. Turns out the YAGCD stuff was wrong, and it messed up the meaning of two bits. Also I had a bug in the CI8(C8) icon format display (wrong unswizzling). Next will be adding icon display & animation, in a separate column
r416  ao_play() uses "uint_32" as the type for the byte count, so use that in the calling code as well.
r415  Put dsp_thread_debug() entirely inside the "#ifdef _WIN32" block, since it is only used on Windows.
r414  Wind Waker PAL (Europe) working item hang fix
r413  Added code to display the banners from the memcards. Doesn't overlay the icons yet.
r412  Removed function FilterDown(), which was neither used nor implemented.
r411  Changed BYTE* to u8* after all, since these pointers are not directly related to Windows API.
r410  Added animation reading. It seems to work fine for the first frame, but none of my saves have >1 frames so I can't test the reading of the other frames, which should work fine anyway. Only missing is DISPLAYING the banner and the animation/icon.
r409  Added ReadBannerRGBA8 function to GCMemcard class. Also "#if FALSE"'d the debug code which outputs BMPs of the banners (because I'm too lazy, the BMPs will "look" upside-down, while the actual image is ok). Next step will be to also allow reading animations.  
r408  Replaced type "BYTE" by "u8", except where "BYTE" is used to access the Windows API.

R396  linux版本修正。
R395  修正之前材质修正造成的错误 :P
R394  修正DX插件同样的材质缓存错误。
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