General:
- Fixed audio track reading on big-endian systems for PCE CD and PC-FX emulation.
- Added preliminary Sega Master System and Game Gear emulation based off of SMS Plus.
- Added setting "srwframes", which controls the number of save states to keep when state rewinding is enabled.
- Added blargg's experimental blz compressor, for use with state rewinding(change the setting "srwcompressor" to use it).
NES:
- Fixed a bug that caused an emulator crash if Game Genie-stylecheats were enabled at the same time as authentic Game Genie emulationwas enabled.
PC-FX:
- Added emulation of the PC-FX mouse.
- Added emulation of external backup memory(for more save-game slots in some games).
- Implemented back-cellophane support, which fixes fadeouts and fadeins in several games.
- Fixed hindmost color emulation, fixing the background color in the BIOS' backup memory manager.
- Slightly optimized RAINBOW decoding
- Improved inter-chip timing to fix lockup issues in Anime FreakFX Vol. 4. However, this causes some minor single-line graphicsglitches in some games, due to them using CPUinstruction-timing-sensitive raster effects. Fixing them will likelyrequire V810 cache emulation and accurate emulation of bus wait states,which is...complicated, to say the least.

- Fixed a bug that caused missing background graphics in Tonari no Princess Rolfee.
- Implemented scaling+rotation support for more KING background modes, fixes the background in the last stage of Zenki.
- The RAINBOW transfer block count register is now emulated asbeing 5 bits instead of 16, which fixes a bug that turns the screenblue after fighting the snake monster.
- Debugger bug-fixes and improvements.
- Fixed a buffer overflow in the sprite drawing code.

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